Weapons. The tools you use to govern over the life of your teammates and the death of your enemies is an important aspect of any first-person shooter. It’s something every gamer should know intimately when picking up any shooter, and especially a Battlefield title. Every Battlefield fan knows how complex the weapons and gadgets of the game can be. Every item in the game has a specific use for certain volatile situations the player may find themselves in. From gear for all-out assaults to behind-the-scenes recon, there’s something for every type of player. Now when it comes to Battlefield 1 there’s a bit of a twist, it’s a new time period many gamers have yet to experience. The weapons and gear they’ll be using will be both old and new at the same time. Instead of having players run around like chickens with their heads cut off when the game releases, Julian Schimek, one of the Weapon Designers for Battlefield 1 took the time to answer some of the community’s questions regarding one of the most important features in the game. This gives fans a slight upper hand because they’ll know what to expect when they’re dropped right into the middle of a gritty World War 1 battlefield.
One question a lot of gamers wanted to know was how the weapons in Battlefield 1 felt when compared to other games. Things like control, recoil, reload time, stopping power, and more are huge factors that differ from weapon to weapon. Obviously due to the huge time jump things are going to be a hell of a lot different from your standard modern warfare. Schimek responded to the question with something every fan already knows; “To get the most out of them, you have to be aware of their strengths and weaknesses, and use the right one in the right situation.” When it comes to Battlefield, there’s no all-in-one god gun that’s going to let you go on a 90-0 killstreak. You have to experience every weapon one-by-one to find out which ones are the best for running point with your squad, and which ones are the best for efficiently wiping out a majority of the enemy team before a Recon plants one in your skull.
Other questions and concerns gamers expressed were directed towards weapon customization, sniper rifles, and the importance of melee weapons during CQC. Like previous Battlefield games, weapon customization will still be one of the main features of the game. Weapon skins and optics options will make a return, along with some special attachments such as bayonets and other weapon handling alteration options. As for the games’ sniper rifles, many people questioned how long range weapons will feel during combat. Schimek confirmed that they’ll “feel familiar” to veteran Recon players, but they won’t have a copy and paste feel some gamers may be expecting. Schimek went on to say that “The biggest change is that you will actually be the most effective when you stay at the right distance to your target. It's not all about being as far away as possible. You'll want to make sure you're not too close, but also not too far away.”
While this is pretty common sniping knowledge, I can’t help but think this probably means those 10,000 meter headshot bonuses you were expecting to get from across the map should probably be scratched off of your to-do list, despite DICE probably finding some way to make such a noteworthy achievement most players strive for still possible to achieve. Last but not least are the melee weapons, due to CQC being a very prominent part of combat during World War 1, we can expect a plethora of melee weapons to make an appearance in Battlefield 1. Schimek confirmed that this is indeed true, and like the guns of the game, each weapon will feature a different range, attack speed, and damage output.
Now in addition to all of this, DICE has also added a new page to the Battlefield 1 site that showcases 10 different things every player should know about the weapons of the game before hopping into it. First things first, Battlefield 1 will have the guns divided into 6 weapon categories; Shotguns, Sub-Machine Guns, Light Machine Guns, Semi Autos, Sidearms, and Sniper Rifles. DICE promises there will be a wide variety of weapons for players to choose from in each category, leaving one to wonder how many vanilla weapons there will actually be. According to DICE, every weapon will feel as fast and responsive as possible. In Battlefield 1, DICE aims to improve upon the weapon handling from previous games. They increased bullet velocity, along with adding drag and gravity to each individual bullet fired. In addition to the countless real-life audio they recorded specifically for this game, this aims to be one of the most authentic Battlefield titles yet.
In Battlefield 1, DICE is doing everything they can to make customization and loading out easier and a little more in-depth than previous games. Players will have the ability to give each weapon up to 3 pre-set customizations, attachments, skins, and all. This way you’ll be able to quickly hop straight back into the battle with your favorite weapon with specific pre-set traits that will benefit you in whatever sticky situation you’re in. No more fumbling around wondering if you should equip this or that. Just select a pre-set and get straight back into the war.
Moving back to close quarters combat, bayonets and other melee weapons will send you to the pearly gates faster than any other mechanism of doom in the game ever could. As previously mentioned, melee combat was a big part of World War 1, and DICE is expecting no less from Battlefield 1. Beyond bashing your opponent’s brains in, you’ll be able to cut barbed wire, destroy barricades, and damage lightweight vehicles. As for bayonets, having one equipped to your weapon will only be to your benefit. Players will be able to perform bayonet charges, which were implemented to quickly close the gap between a player and their enemy. DICE alludes to this move being a one-hit kill, as it should be. Being skewered isn’t someone one can come back from, unless of course someone’s on standby with defibrillators. Which reminds me, I wonder what DICE has in mind for their revival system?
Last but not least, DICE gave us a little insight on the types of grenades players will be able to use in the game beyond your standard frags. Players will be able to go all World War 2 and gas their enemies. While the mustard gas has low damage, it lingers for quite some time, which is good for creating barricades you don’t want the enemy team to cross. On the other hand, you have incendiary grenades, which produce a high damage output and the cost of a short lifespan. It’ll be interesting to see what other explosive devices DICE has in store for some of their more pyrotechnic-oriented fans. Especially when it comes to anti-tank defenses.
Battlefield 1 will be getting a second trailer on June 12th, so stay tuned for more news. The game drops on October 21, 2016, for PlayStation 4, Xbox One, and PC. Remember to keep dun-dun-dun-dun-dun-duning in anticipation until the game finally comes. Let’s hope DICE keeps the classic theme song for this game eh?
Battlefield 1: Concept Art and Almost Everything You Need to Know About Weapons
The tools you use to govern over the life of your teammates and the death of your enemies is an important aspect of any first-person shooter. It’s...
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