All The Ways You Can Spend More Money on Deus Ex: Mankind Divided

One of the biggest releases of the summer, Deus Ex: Mankind Divided will set players back the typical AAA price of $60. However, publisher Square...
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    After a five-year wait, Deus Ex: Mankind Divided has hit store shelves, both physically and digitally. It retails for the standard triple-A price of $60. But, as is so often the case, there's plenty of ways you can spend more than that.

    Naturally, there’s the Season Pass. Pioneered by Rockstar Games’ L.A. Noire in 2011, the season pass is now a staple of triple-A gaming. That’ll be another $30, please. In addition to providing the usual promise of including all the DLC at one discounted rate, the season pass also includes in-game bonuses as well – a tactic formerly reserved for pre-order or retailer-exclusive packages.

    If you shell out your $30, you’ll get both the Assault and Tactical packs (detailed below), four Praxis Kits to enhance protagonist Adam Jensen’s cybernetic abilities, 5000 credits of in-game currency, 1000 crafting components, and a stash of currency and unlocks for the multiplayer mode.

    Season passes used to lure us in with a simple discount on forthcoming add-ons; now they’re bundling in game bonuses as well. That sounds good – more for my money – but is it? Wouldn’t you rather feel the accomplishment that comes from earning these items on your own? Purists will say you don’t need to redeem those portions of the season pass, and they’re correct. But the frustration… the temptation…

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    And now we address the cybernetically-enhanced elephant in the room – microtransactions. And, as usual, there are plenty of them. We’ll start with those that affect the single-player game first. You can spend your way to upgrading Adam Jensen by buying Praxis Kits. Typically, these kits are earned through experience in the game, but why waste all that time earning XP when you can just open your virtual wallet?
    • Praxis Kit Pack – $0.99
    • Praxis Kit Pack (x5) – $3.99
    • Praxis Kit Pack (x10) – $6.99
    The same holds true for in-game currency, typically found or earned by simply playing the game as it was designed. But if there’s a pricey in-game item you’re itching to purchase, just break out the real-world credit card.
    • 1000 Credits Pack – $0.99
    • 5000 Credits Pack – $4.49
    • 10000 Credits Pack – $7.49
    • 15000 Credits Pack – $9.99
    Or maybe you’d prefer a pre-made loot crate of a few goodies, but don’t want to spend too much more than you already have? There’s something for every style of play.

    For those who plan to go in fighting, the Assault Pack ($4.99) scores you a specially skinned assault rifle – hold your applause, please – some ammo and grenades, a Praxis kit, and a special cybernetic enhancement to help deal with pesky enemy explosives. Stealthy and more discerning customers may perhaps consider the Tactical Pack instead (also $4.99), which equips you with a custom-skinned tranquilizer rifle, some smoke and gas grenades, and another custom augmentation.

    Deus Ex: Mankind Divided has a multiplayer mode as well, so there’s a microtransaction mode for it as well. It’s called “Breach”, and “chips” are used as its currency to purchase various boosters and upgraded weapons. Don’t feel like earning them while fighting off your friends? Buy some!
    • Breach Chipset Pack (x10) – $0.99
    • Breach Chipset Pack (x50) – $4.49
    • Breach Chipset Pack (x100) – $7.49
    • Breach Chipset Pack (x500) – $29.99
    500 Breach chips must be significant, since this “micro” transaction is half the cost of the base game. It’s still a discount of $7.50 over buying them in packs of 100, so perhaps it’s worth it to someone.

    Lastly, we have a mobile game tie-in, with Deus Ex: GO, part of Square Enix’s successful (and fun) series of turn-based “GO” games, including Lara Croft: GO and Hitman: GO. Deus Ex: GO is available for both iOS and Android devices for $4.99. Solving puzzle levels can net Deus Ex: Mankind Divided players up to five additional Praxis kits. Note that this offer only applies to PC and Xbox One players; there’s been no word on why PS4 players were left out of this moneymaking deal.

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    Back in June, multiplayer producer Fleur Marty told GameSpot: “We don't want the game to be pay to win, especially since we're starting with a triple-A game that people are already paying for.” Those were her words, on the record. They sound hollow now, since you can pay half again the price of the game and receive an incredible amount of in-game currency.

    While there’s no such damning quotation available for the single-player experience, the list of available microtransactions shows how easily a player could buy his or her way to a serious advantage in the game. How much easier must the early levels be if you start out with high-grade weapons and other gear?

    That’s got to cause heartburn for the game’s designers. They put in unfathomable hours, frequently over several years, carefully balancing player rewards and upgrades. And then the finance department decides to upend all your work with microtransactions. Just so they can grab a quick handful of cash from the frustrated or impatient.

    Season passes and microtransactions are successful business models, and therefore, here to stay. They've been bringing in money for publishers for half a decade now. They're not going away. We don’t have to like them, but we don’t have to use them, either.

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    About Author

    Dito
    Dito has written two crime novels, an ungodly number of technical documents, and even an original Wikipedia entry. He lives in Chicago, where they know how to properly do pizza, hot dogs, and electric blues. Besides gaming, his hobbies include graphic design, making electronic music, and collecting cables.
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Comments

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  1. XxProGlitcherxX
    I hate games that are pay to win. :tongue: There is a reason why I quit Pokemon Go.
  2. Alesana
    I never understood why people give a pooh about microstransactions. Unless it gives you an advantage online which is rarely the case. Just don't buy them. I don't understand why it has to be frowned upon lol. Everything in this world is bought with money, so why not gaming? No one is forcing you to buy this stuff and it's not like it's keeping you from playing the game and earning everything yourself. Just never understood why people care so much about what other people do and what other people choose to spend their money on.
    1. Tronmaker
      I think it's because it reflects how real life is far too often, and usually video games are a nice escape from that.
      In the real world, having money(a lot of money) makes life easier. It's a fact, life is easier and you don't have to put in hard work to have what you want or to feel accomplished.
      In video games it used to be that all you needed was the price of the game and the sheer willpower and skill to become the best at it will earn you all the rewards and thrill you seek from a game. More money didn't make you better, only constant work and skill.
      But now add-in the micro transactions and it's back to how it is in real life. You don't have to work to get what you want, if you have the money.

      I understand this is an argument about video games, but still. Video games are a place for people to leave their real world behind for a while and enjoy something that isn't governed or controlled by the real world's rules. This is just another frustration that gets put into video games for people that have the money for the game, but not the money to spend the price of a console on a game. It makes it seem lackluster to work for something(to feel special in a virtual world), when Mr. Moneybags can just buy what you had to work for.
  3. Vino
    The game has been great in the 12ish hours I've put in. The microtransaction/DLC shenanigans are quite ridiculous though. SE should be ashamed really. I guess this is the new trend for them though since the new Final Fantasy will have DLC for new story content.